================================================================================ * LEVEL INFORMATION * -------------------------------------------------------------------------------- TITLE : agctf_ag_crossfire FILENAME : agctf_ag_crossfire.zip AUTHOR : Twitch of [RDC] robodeath.com and formerly of [M.O.D] at pro-hl.com e-Mail : twitch@levelediting.com HOMEPAGE : www.levelediting.com.com / www.robodeath.com DATE : 09/28/2010 GAME PLAY TYPE : All AG modes with an emphasis on CTF Capture the Flag / DeathMatch / Teamplay / Arena / ETC... -------------------------------------------------------------------------------- * LEVEL DESCRIPTION * -------------------------------------------------------------------------------- I took my old map, ag_crossfire and imaged one side, flipped it and did about 6 hours of work connecting everything, texturing, lighting, rebuilding some bad brushes, optimizing, and adding the new hallways for CTF connectivity, etc. Another big improvement would be the lights. I made the lights on the ceilings and walls non-solid. This will make movement much easier throughout the map. Also, I added clip brushed to the stairs so they will act as ramps in the game but look like stairs. I decided not to allow players to gauss over the buildings because it was far too easy to capture the flag by doing so. Basically it was 2-3 gauss jumps away. Where woudl the fun in that be? The map will work for AG and for normal Half-Life Deathmatch or Team Deathmatch NO NUKE!! This is a remake of the map crossfire. The original crossfire map has a lot of errors that really annoyed the hell out of me so I decided to fix it and change a few things. Took snarks, hornet, and gluon gun out of the map cuz they are annoying as hell and only idiots use those weapons. Those weapons lag servers anyways. Changed the lighting a bit and basically rebuilt the map. The back area where the turrets and the nuke button were is now an arena area with a small munitions storage bunker. This map took 1 day to finish -------------------------------------------------------------------------------- SUGGESTED PLAYER LOAD : 8 - 16 DIFFICULTY SETTINGS ? : N/A NEW TEXTURES ? : Yes NEW SOUNDS ? : No -------------------------------------------------------------------------------- * SPECIAL INSTRUCTIONS OR INFORMATION * -------------------------------------------------------------------------------- For AG servers and clients: unzip files into your halflife/ag/ directory For normal Half-life clients: unzip files into your half-life/valve/maps directory you won't need the loc folder, that is for AG mod only. If you want to remove the ag flag entities then use bspedit and do so. The base that the flags sit on is a func_wall entity and they are named blue flag base and red flag base. Just delete the following entities: info_player_team1 (delete all of them) info_player_team2 (delete all of them) Then delete these: "classname" "item_flag_team2" "origin" "56 -2480 -172" } { "classname" "func_wall" "rendercolor" "0 0 0" "targetname" "red flag base" "model" "*65" } { "classname" "item_flag_team1" "origin" "96 2856 -172" } { "classname" "func_wall" "rendercolor" "0 0 0" "targetname" "blue flag base" "model" "*66" } { "classname" "info_hmctfdetect" "origin" "15 2869 -204" --------------------------------------------------- * CREDITS * -------------------------------------------------------------------------------- RDC Robo Death Clan : www.robodeath.com Boss Clan : mellowdesign.com Martin 'BulliT' Webrant : For making the kickass mod Adrenaline Gamer -------------------------------------------------------------------------------- *Do whatever your heart desires with this map* Just don't take credit for my work, If you do, you suck.